ROY

Ground Attacks
Jab
4 Frame Startup
Active Frames 4-7
31 Total Frames
IASA Frame 26
Shield Stun 4 Frames
6.0 / 3.0% Base Damage
Notes - can also do 5% damage
Forward Tilt
9 Frame Startup
Active Frames 9-13
40 Total Frames
IASA Frame 40
Shield Stun 7 Frames
12.0 / 7.0 % Base Damage
Notes - can also do 10% damage
Up Tilt
7 Frame Startup
Active Frames 7-13
45 Total Frames
IASA Frame 40
Shield Stun 6 Frames
10.0 / 6.0 % Base Damage
Notes - can also do 8% or 9% damage. can only do 6% damage frames 10-13
Down Tilt
8 Frame Startup
Active Frames 8-10
57 Total Frames
IASA Frame 20
Shield Stun 7 Frames
12.0 / 6.0 % Base Damage
Notes - can also do 10% damage. weak hit has 4 frames shield stun
Dash Attack
12 Frame Startup
Active Frames 12-15
57 Total Frames
IASA Frame 40
Shield Stun 7 Frames
12.0 / 6.0 % Base Damage
Notes - weak hit has 4 frames shield stun
Forward Smash
12 Frame Startup
Active Frames 12-14
57 Total Frames
IASA Frame 54
Shield Stun 10 Frames
20.0 / 12.0 % Base Damage
Notes - weak hit has 7 frames shield stun
Up Smash
15 Frame Startup
Active Frames 15-26
62 Total Frames
IASA Frame 46
Shield Stun 6 Frames
10.0 / 2.0 % Base Damage
Notes - 5 weak hitboxes 2 frames each, ending in final strong hitbox frames 25-26
Down Smash
6 Frame Startup
Active Frames 6-26
74 Total Frames
IASA Frame 72
Shield Stun 11 Frames
21.0 / 8.0 % Base Damage
Notes - front hit frames 6-8, can do 21% or 14% with 8 frames shield stun. back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun
Aerial Attacks
Neutral Air
7 Frame Startup
Active Frames 7-20
57 Total Frames
IASA Frame 50
Shield Stun 5 Frames
8.0 / 4.0 % Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 7-31
Notes - weak hit frames 7-8 with 3 frames shield stun, strong hit frames 17-20 and can also do 6% damage
Forward Air
5 Frame Startup
Active Frames 5-7
38 Total Frames
IASA Frame 35
Shield Stun 5 Frames
8.0 / 5.0 % Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-29
Back Air
8 Frame Startup
Active Frames 8-10
45 Total Frames
IASA Frame 43
Shield Stun 6 Frames
9.0 / 6.0 % Base Damage
24 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-33
Up Air
5 Frame Startup
Active Frames 5-10
52 Total Frames
IASA Frame 49
Shield Stun 6 Frames
9.0 / 6.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-29
Down Air
7 Frame Startup
Active Frames 7-10
68 Total Frames
IASA Frame 64
Shield Stun 6 Frames
9.0 / 6.0 % Base Damage
32 Frames Landing Lag
16 L-Cancel Lag
Won't Auto Cancel Frames 7-54
Special Attacks
Neutral B
16 Frame Startup
Active Frames 16-21
45 Total Frames
Shield Stun Frames
50.0 / 6.0 % Base Damage
Notes - charge time between 11-211 frames, hit frames 5-10 from release of charge
Side B
Frame Startup
Active Frames -
Total Frames
Shield Stun Frames
% Base Damage
Up B
9 Frame Startup
Active Frames 9-21
48 Total Frames
Shield Stun Frames
5.0 / 1.0 % Base Damage
30 Frames Landing Lag
30 Frames LFS Lag
Notes - can grab ledge as soon as frame 32.
Down B
8 Frame Startup
Active Frames 8-20
59 Total Frames
Shield Stun Frames
0.0 % Base Damage
Notes - this counter is damage based, no info for max/min damage. frame data refers to counter trigger
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Dash Grab
9 Frame Startup
39 Total Frames
Throws
Forward Throw
Frame Startup
Active Frames -
31 Total Frames
5.0% Damage
Back Throw
Frame Startup
Active Frames -
44 Total Frames
5.0% Damage
Down Throw
Frame Startup
Active Frames -
42 Total Frames
6.0% Damage
Up Throw
Frame Startup
Active Frames -
44 Total Frames
5.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-18
27 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-23
35 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
35 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 85
Fast Fall Speed: 2.4
Dash Speed: 1.4
Run Speed: 1.61
Wavedash Length (Rank): 6
PLA Intangibility Frames: 5
Jump Squat: 5
Wall Jump: No