MARTH

Ground Attacks
Jab
4 Frame Startup
Active Frames 4-7
27 Total Frames
IASA Frame 26
Shield Stun 4 Frames
6.0 / 4.0% Base Damage
Jab 2
4 Frame Startup
Active Frames 4-8
27 Total Frames
IASA Frame 26
Shield Stun 4 Frames
6.0 / 4.0 % Base Damage
Forward Tilt
7 Frame Startup
Active Frames 7-10
35 Total Frames
Shield Stun 7 Frames
13.0 / 9.0 % Base Damage
Up Tilt
6 Frame Startup
Active Frames 6-12
39 Total Frames
IASA Frame 32
Shield Stun 6 Frames
13.0 / 9.0 % Base Damage
Notes - can do between 9% and 13%
Down Tilt
7 Frame Startup
Active Frames 7-9
49 Total Frames
IASA Frame 20
Shield Stun 6 Frames
10.0 / 8.0 % Base Damage
Notes - can also do 9%
Dash Attack
12 Frame Startup
Active Frames 12-15
49 Total Frames
IASA Frame 40
Shield Stun 7 Frames
12.0 / 9.0 % Base Damage
Notes - can also do 11% damage
Forward Smash
10 Frame Startup
Active Frames 10-13
49 Total Frames
IASA Frame 48
Shield Stun 10 Frames
20.0 / 14.0 % Base Damage
Up Smash
13 Frame Startup
Active Frames 13-16
54 Total Frames
IASA Frame 46
Shield Stun 10 Frames
18.0 / 8.0 % Base Damage
Notes - can also do 15%. weak hit has half the shieldstun
Down Smash
5 Frame Startup
Active Frames 5-22
64 Total Frames
IASA Frame 62
Shield Stun 9 Frames
16.0 / 11.0 % Base Damage
Notes - active frame 5-7, 20-22, weak hit has 6 frames shieldstun
Aerial Attacks
Neutral Air
6 Frame Startup
Active Frames 6-21
49 Total Frames
Shield Stun 6 Frames
10.0 / 4.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-24
Notes - active frame 6-7, 15-21, weakhit has half the shieldstun
Forward Air
4 Frame Startup
Active Frames 4-7
33 Total Frames
IASA Frame 30
Shield Stun 7 Frames
13.0 / 9.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-26
Notes - can also do 10%
Back Air
7 Frame Startup
Active Frames 7-11
39 Total Frames
IASA Frame 35
Shield Stun 6 Frames
10.0 / 9.0 % Base Damage
24 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-31
Up Air
5 Frame Startup
Active Frames 5-8
45 Total Frames
Shield Stun 7 Frames
13.0 / 9.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-26
Notes - can also do 10%
Down Air
6 Frame Startup
Active Frames 6-9
59 Total Frames
Shield Stun 7 Frames
13.0 / 9.0 % Base Damage
32 Frames Landing Lag
16 L-Cancel Lag
Won't Auto Cancel Frames 6-47
Notes - can also do 10%
Special Attacks
Neutral B
16 Frame Startup
Active Frames 16-20
29 Total Frames
Shield Stun 5 Frames
7.0 % Base Damage
Notes - minimum charge time 11 frames, maximum 121. hitbox active frames 5-10 after releasing charge
Side B
Frame Startup
Active Frames -
Total Frames
Shield Stun Frames
% Base Damage
Up B
5 Frame Startup
Active Frames 5-11
39 Total Frames
Shield Stun 7 Frames
13.0 / 6.0 % Base Damage
34 Frames LFS Lag
Notes - strong hit frame 5, can do 10 or 13% damage. weak hit frames 6-11, does 7 or 6% damage
Down B
5 Frame Startup
Active Frames 5-29
59 Total Frames
Shield Stun 5 Frames
7.0 % Base Damage
Notes - when counter activates, hitbox active frames 14-20 (delayed by 1 frame if stronger move)
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Notes - 0_0
Dash Grab
9 Frame Startup
39 Total Frames
Throws
Forward Throw
Frame Startup
Active Frames -
31 Total Frames
4.0% Damage
Back Throw
Frame Startup
Active Frames -
44 Total Frames
4.0% Damage
Down Throw
Frame Startup
Active Frames -
42 Total Frames
5.0% Damage
Up Throw
Frame Startup
Active Frames -
44 Total Frames
4.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-18
27 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-23
35 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
35 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 87
Fast Fall Speed: 2.2
Dash Speed: 1.5
Run Speed: 1.8
Wavedash Length (Rank): 4
PLA Intangibility Frames: 4
Jump Squat: 4
Wall Jump: No