ZELDA

Ground Attacks
Jab
11 Frame Startup
Active Frames 11-17
29 Total Frames
IASA Frame 27
Shield Stun 2 Frames
2.0 % Base Damage
Notes - 4 hits lasting 1 frame each doing 2% damage each
Forward Tilt
12 Frame Startup
Active Frames 12-14
37 Total Frames
IASA Frame 37
Shield Stun 7 Frames
13.0 / 11.0 % Base Damage
Notes - can also do 12% damage
Up Tilt
10 Frame Startup
Active Frames 10-24
43 Total Frames
IASA Frame 40
Shield Stun 6 Frames
11.0 % Base Damage
Down Tilt
5 Frame Startup
Active Frames 5-7
31 Total Frames
IASA Frame 30
Shield Stun 5 Frames
8.0 / 7.0 % Base Damage
Dash Attack
6 Frame Startup
Active Frames 6-13
37 Total Frames
IASA Frame 36
Shield Stun 7 Frames
13.0 / 7.0 % Base Damage
Notes - strong hit frames 6-8 and can also do 9% damage, weak hit frames 9-13 and can also do 8% damage with 5 frames shield stun
Forward Smash
16 Frame Startup
Active Frames 16-26
39 Total Frames
Shield Stun 8 Frames
14.0 / 1.0 % Base Damage
Notes - 5 weak hits lasting one frame each, then final strong hit
Up Smash
5 Frame Startup
Active Frames 5-36
56 Total Frames
IASA Frame 51
Shield Stun 5 Frames
5.0 / 1.0 % Base Damage
Notes - 13 weak hits lasting one frame each, followed by the strong hit
Down Smash
4 Frame Startup
Active Frames 4-16
39 Total Frames
IASA Frame 32
Shield Stun 6 Frames
11.0 % Base Damage
Notes - front hit active frames 4-7, back hit frames 13-16
Aerial Attacks
Neutral Air
6 Frame Startup
Active Frames 6-31
49 Total Frames
IASA Frame 42
Shield Stun 4 Frames
5.0 / 2.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-37
Notes - 6 weak hits 2 frames each (can also do 3% damage), and one final strong hit
Forward Air
8 Frame Startup
Active Frames 8-11
39 Total Frames
IASA Frame 36
Shield Stun 10 Frames
20.0 / 10.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 8-24
Notes - weak hit has 6 frames shield stun
Back Air
5 Frame Startup
Active Frames 5-8
35 Total Frames
IASA Frame 33
Shield Stun 10 Frames
20.0 / 10.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-25
Notes - weak hit has 6 frames shield stun
Up Air
14 Frame Startup
Active Frames 14-16
54 Total Frames
Shield Stun 7 Frames
13.0 % Base Damage
25 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 14-44
Down Air
14 Frame Startup
Active Frames 14-17
43 Total Frames
IASA Frame 43
Shield Stun 5 Frames
8.0 / 7.0 % Base Damage
24 Frames Landing Lag
12 L-Cancel Lag
Won't Auto Cancel Frames 1-39
Special Attacks
Neutral B
12 Frame Startup
Active Frames 12-27
59 Total Frames
Shield Stun 4 Frames
5.0 / 1.0 % Base Damage
Notes - invulnerable frames 4-11, reflects frames 4-41. 7 hitboxes first 6 doing 1% or 2%, last hit doing 4% or 5%
Side B
60 Frame Startup
Active Frames 60-62
77 Total Frames
Shield Stun Frames
13.0 / 7.0 % Base Damage
Notes - listed is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged
Aerial Side B
60 Frame Startup
Active Frames 60-62
77 Total Frames
Shield Stun Frames
13.0 / 7.0 % Base Damage
4 Frames LFS Lag
Notes - listed is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged
Up B
10 Frame Startup
Active Frames 10-11
114 Total Frames
Shield Stun Frames
4.0 % Base Damage
30 Frames Landing Lag
4 Frames LFS Lag
Notes - invulnerable frames 33-53. aim at frame 33
Down B
34 Frame Startup
Active Frames 34-43
69 Total Frames
Shield Stun Frames
0.0 % Base Damage
Notes - invulnerable frames 34-43, shiek comes out frame 44
Grabs
Standing Grab
11 Frame Startup
29 Total Frames
Dash Grab
11 Frame Startup
39 Total Frames
Throws
Forward Throw
Frame Startup
Active Frames -
49 Total Frames
12.0% Damage
Back Throw
Frame Startup
Active Frames -
49 Total Frames
11.0% Damage
Down Throw
24 Frame Startup
Active Frames 24-49
64 Total Frames
12.0% Damage
Up Throw
Frame Startup
Active Frames -
49 Total Frames
11.0% Damage
Dodges/Rolls
Spot Dodge
3 Frame Startup
Inv. Frames 3-20
32 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-19
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 90
Fast Fall Speed: 1.4
Dash Speed: 1.1
Run Speed: 1.1
Wavedash Length (Rank): 25
PLA Intangibility Frames: 2
Jump Squat: 6
Wall Jump: No