PEACH

Ground Attacks
Jab
2 Frame Startup
Active Frames 2-3
19 Total Frames
IASA Frame 16
Shield Stun 3 Frames
3.0 % Base Damage
Jab 2
2 Frame Startup
Active Frames 2-3
19 Total Frames
IASA Frame 16
Shield Stun 2 Frames
2.0 % Base Damage
Forward Tilt
6 Frame Startup
Active Frames 6-13
41 Total Frames
IASA Frame 37
Shield Stun 7 Frames
13.0 / 6.0 % Base Damage
Notes - strong hit can also do 11, 10% damage. weak hit frames 8-13
Up Tilt
9 Frame Startup
Active Frames 9-13
39 Total Frames
IASA Frame 37
Shield Stun 7 Frames
12.0 % Base Damage
Down Tilt
12 Frame Startup
Active Frames 12-13
27 Total Frames
IASA Frame 26
Shield Stun 7 Frames
12.0 % Base Damage
Dash Attack
6 Frame Startup
Active Frames 6-20
37 Total Frames
IASA Frame 36
Shield Stun 7 Frames
12.0 / 7.0 % Base Damage
Notes - strong hit can also do 9% damage, weak hit frames 9-20 and can also do 8% damage (with 5 frames shieldstun)
Forward Smash
Frame Startup
Active Frames -
Total Frames
Shield Stun Frames
% Base Damage
Up Smash
13 Frame Startup
Active Frames 13-22
44 Total Frames
Shield Stun 10 Frames
19.0 / 8.0 % Base Damage
Notes - weak hit has 5 frames shield stun. can also do 15% and 8 frames shield stun
Down Smash
5 Frame Startup
Active Frames 5-26
39 Total Frames
Shield Stun 8 Frames
14.0 / 12.0 % Base Damage
Notes - six hitboxes (yes, SIX) EACH do 14% or 12% damage...
Aerial Attacks
Neutral Air
3 Frame Startup
Active Frames 3-23
49 Total Frames
IASA Frame 42
Shield Stun 8 Frames
14.0 / 9.0 % Base Damage
17 Frames Landing Lag
8 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-35
Notes - weak hit frames 7-23, can also do 10% damage (and has 6 frames shield stun)
Forward Air
16 Frame Startup
Active Frames 16-20
54 Total Frames
IASA Frame 51
Shield Stun 8 Frames
15.0 % Base Damage
25 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 16-38
Back Air
6 Frame Startup
Active Frames 6-22
44 Total Frames
IASA Frame 38
Shield Stun 8 Frames
14.0 / 10.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-22
Notes - weak hit frames 10-22 with 6 frames shield stun
Up Air
7 Frame Startup
Active Frames 7-11
35 Total Frames
IASA Frame 34
Shield Stun 8 Frames
14.0 / 11.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 7-21
Notes - can also do 12% damage
Down Air
12 Frame Startup
Active Frames 12-37
39 Total Frames
Shield Stun 3 Frames
3.0 % Base Damage
15 Frames Landing Lag
7 L-Cancel Lag
Won't Auto Cancel Frames 12-39
Notes - 5 hits total do 3% damage each, frames 12-13, 18-19, 24-25, 30-31, 36-37
Special Attacks
Neutral B
10 Frame Startup
Active Frames 10-30
64 Total Frames
Shield Stun Frames
3.0 % Base Damage
Notes - when hit, invincible for 8 frames. 1st sport released on that 8th frame. lasts 78 frames total. 7 hits of 3% damage
Side B
21 Frame Startup
Active Frames 21-31
46 Total Frames
Shield Stun Frames
18.0 / 16.0 % Base Damage
Notes - additional 27 frames of lag if you don't land. if hit, 28 frames of lag from time of hit
Aerial Side B
31 Frame Startup
Active Frames 31-41
56 Total Frames
Shield Stun Frames
18.0 / 16.0 % Base Damage
33 Frames Landing Lag
Notes - additional 27 frames of lag if you don't land. if hit, 28 frames of lag from time of hit
Up B
6 Frame Startup
Active Frames 6-29
40 Total Frames
Shield Stun Frames
5.0 % Base Damage
30 Frames Landing Lag
4 Frames LFS Lag
Notes - frame data refers to peach rising, 11 hits total (no info on %s). can fast fall as soon as frame 56
Down B
29 Frame Startup
Active Frames 29-29
29 Total Frames
Shield Stun Frames
0.0 % Base Damage
Notes - data refers to the turnip pull. will update this with all projectiles damage soon
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Dash Grab
6 Frame Startup
39 Total Frames
Throws
Forward Throw
14 Frame Startup
Active Frames 14-14
33 Total Frames
10.0% Damage
Back Throw
20 Frame Startup
Active Frames 20-20
49 Total Frames
11.0% Damage
Down Throw
34 Frame Startup
Active Frames 34-42
64 Total Frames
7.0% Damage
Up Throw
20 Frame Startup
Active Frames 20-24
49 Total Frames
8.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-18
27 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-19
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 90
Fast Fall Speed: 1.5
Dash Speed: 1.2
Run Speed: 1.3
Wavedash Length (Rank): 25
PLA Intangibility Frames: 0
Jump Squat: 5
Wall Jump: No