MEWTWO

Ground Attacks
Jab
8 Frame Startup
Active Frames 8-8
29 Total Frames
IASA Frame 26
Shield Stun 4 Frames
6.0 % Base Damage
Rapid Jab
7 Frame Startup
Active Frames 7-49
50 Total Frames
Shield Stun 2 Frames
2.0 % Base Damage
Notes - rapid jab takes 7 frames to start, then an addition 7 frames for the first hitbox to come out. Single frame hitbox comes out every 7 frames. After last hitbox there is an additional 13 frame cooldown
Forward Tilt
6 Frame Startup
Active Frames 6-8
31 Total Frames
IASA Frame 29
Shield Stun 6 Frames
10.0 / 5.0 % Base Damage
Notes - can also do 8% damage
Up Tilt
6 Frame Startup
Active Frames 6-11
31 Total Frames
IASA Frame 28
Shield Stun 6 Frames
10.0 / 5.0 % Base Damage
Notes - Can do 10, 8, 6, or 5% damage
Down Tilt
5 Frame Startup
Active Frames 5-7
29 Total Frames
IASA Frame 20
Shield Stun 6 Frames
9.0 / 5.0 % Base Damage
Notes - can also do 8% damage
Dash Attack
10 Frame Startup
Active Frames 10-29
49 Total Frames
IASA Frame 38
Shield Stun 6 Frames
9.0 / 6.0 % Base Damage
Notes - weak hit frames 15-29
Forward Smash
18 Frame Startup
Active Frames 18-19
59 Total Frames
IASA Frame 52
Shield Stun 10 Frames
20.0 / 12.0 % Base Damage
Notes - weak hit has 7 frames shield stun
Up Smash
9 Frame Startup
Active Frames 9-38
79 Total Frames
IASA Frame 70
Shield Stun 6 Frames
10.0 / 1.0 % Base Damage
Notes - 6 weak hitboxes lasting 2 frames each with 2 frame breaks inbetwwen, storng hit frames 37-38
Down Smash
20 Frame Startup
Active Frames 20-21
59 Total Frames
IASA Frame 38
Shield Stun 8 Frames
15.0 % Base Damage
Aerial Attacks
Neutral Air
5 Frame Startup
Active Frames 5-42
54 Total Frames
IASA Frame 45
Shield Stun 3 Frames
4.0 / 2.0 % Base Damage
26 Frames Landing Lag
13 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-43
Notes - 9 weak hits (can do 2% or 1% damage) followed by strong hit at frames 41-42. Weak hits last 2 frames each
Forward Air
5 Frame Startup
Active Frames 5-7
39 Total Frames
IASA Frame 36
Shield Stun 8 Frames
14.0 % Base Damage
25 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-34
Back Air
12 Frame Startup
Active Frames 12-15
31 Total Frames
Shield Stun 7 Frames
13.0 / 9.0 % Base Damage
28 Frames Landing Lag
14 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-29
Notes - can also do 11% damage
Up Air
9 Frame Startup
Active Frames 9-11
37 Total Frames
IASA Frame 35
Shield Stun 8 Frames
14.0 / 10.0 % Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-32
Notes - can also do 12% damage
Down Air
18 Frame Startup
Active Frames 18-21
57 Total Frames
IASA Frame 47
Shield Stun 9 Frames
16.0 / 14.0 % Base Damage
28 Frames Landing Lag
14 L-Cancel Lag
Won't Auto Cancel Frames 6-44
Notes - can also do 15% damage
Special Attacks
Neutral B
17 Frame Startup
Active Frames 17-17
26 Total Frames
Shield Stun Frames
25.0 / 3.0 % Base Damage
Notes - no info on how long shadow ball lasts. fully charged takes 100 frames
Side B
12 Frame Startup
Active Frames 12-15
55 Total Frames
Shield Stun Frames
10.0 % Base Damage
Notes - reflects frames 12-27
Up B
7 Frame Startup
Active Frames 7-17
32 Total Frames
Shield Stun Frames
0.0 % Base Damage
Notes - no hitbox, active refers to appearing/disapear
Down B
15 Frame Startup
Active Frames 15-21
41 Total Frames
Shield Stun Frames
1.0 % Base Damage
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Dash Grab
8 Frame Startup
39 Total Frames
Throws
Forward Throw
Frame Startup
Active Frames -
74 Total Frames
13.0% Damage
Back Throw
Frame Startup
Active Frames -
49 Total Frames
11.0% Damage
Down Throw
15 Frame Startup
Active Frames 15-24
49 Total Frames
11.0% Damage
Up Throw
Frame Startup
Active Frames -
69 Total Frames
12.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-21
37 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-20
37 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-22
37 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
39 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 85
Fast Fall Speed: 1.5
Dash Speed: 1.4
Run Speed: 1.4
Wavedash Length (Rank): 3
PLA Intangibility Frames: 1
Jump Squat: 5
Wall Jump: No