DONKEY KONG

Ground Attacks
Jab
5 Frame Startup
Active Frames 5-7
24 Total Frames
Shield Stun 3 Frames
4.0 % Base Damage
Jab 2
4 Frame Startup
Active Frames 4-10
33 Total Frames
Shield Stun 4 Frames
6.0 % Base Damage
Forward Tilt
8 Frame Startup
Active Frames 8-11
33 Total Frames
Shield Stun 6 Frames
10.0 % Base Damage
Notes - angled up does 11%, angled down does 9%
Up Tilt
6 Frame Startup
Active Frames 6-11
39 Total Frames
Shield Stun 6 Frames
11.0 / 9.0 % Base Damage
Notes - can also do 10%
Down Tilt
6 Frame Startup
Active Frames 6-9
22 Total Frames
Shield Stun 5 Frames
7.0 % Base Damage
Dash Attack
9 Frame Startup
Active Frames 9-20
54 Total Frames
Shield Stun 6 Frames
11.0 / 9.0 % Base Damage
Notes - strong hitbox frame 9-12
Forward Smash
22 Frame Startup
Active Frames 22-23
54 Total Frames
Shield Stun 11 Frames
21.0 / 18.0 % Base Damage
Notes - can also do 20, 19%
Up Smash
14 Frame Startup
Active Frames 14-16
53 Total Frames
Shield Stun 10 Frames
18.0 % Base Damage
Down Smash
10 Frame Startup
Active Frames 10-13
55 Total Frames
Shield Stun 9 Frames
16.0 / 14.0 % Base Damage
Aerial Attacks
Neutral Air
10 Frame Startup
Active Frames 10-26
43 Total Frames
IASA Frame 39
Shield Stun 7 Frames
12.0 / 10.0 % Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 10-38
Notes - strong hitbox frame 10-13
Forward Air
25 Frame Startup
Active Frames 25-29
59 Total Frames
Shield Stun 9 Frames
16.0 % Base Damage
30 Frames Landing Lag
15 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-59
Notes - frame 25-26 is the meteor hitbox
Back Air
7 Frame Startup
Active Frames 7-15
39 Total Frames
IASA Frame 32
Shield Stun 7 Frames
13.0 / 9.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 7-19
Notes - strong hit box frame 7-8
Up Air
6 Frame Startup
Active Frames 6-8
44 Total Frames
IASA Frame 38
Shield Stun 8 Frames
14.0 % Base Damage
25 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-12
Down Air
18 Frame Startup
Active Frames 18-23
54 Total Frames
Shield Stun 9 Frames
16.0 / 13.0 % Base Damage
31 Frames Landing Lag
15 L-Cancel Lag
Won't Auto Cancel Frames 3-49
Special Attacks
Neutral B
17 Frame Startup
Active Frames 17-21
46 Total Frames
Shield Stun 15 Frames
30.0 / 18.0 % Base Damage
Notes - weak hit frame 18, 10 frames shield stun
Aerial Neutral B
17 Frame Startup
Active Frames 17-21
46 Total Frames
Shield Stun 15 Frames
27.0 / 16.0 % Base Damage
Notes - for aerial and ground, frame data is dependent on charge stored. listed is the amounts for a full charge
Side B
20 Frame Startup
Active Frames 20-21
59 Total Frames
Shield Stun 4 Frames
5.0 % Base Damage
Aerial Side B
20 Frame Startup
Active Frames 20-21
59 Total Frames
Shield Stun 6 Frames
10.0 % Base Damage
Up B
3 Frame Startup
Active Frames 3-58
84 Total Frames
Shield Stun 7 Frames
12.0 / 3.0 % Base Damage
Notes - strong hit frames 3-5 and invulnerable. 3 hits from frames 19-42 that do 8% each, and 4 hits from frames 43-74 that do 3% each (and 3 frames shield stun
Aerial Up B
2 Frame Startup
Active Frames 2-66
84 Total Frames
Shield Stun Frames
10.0 / 2.0 % Base Damage
7 Frames LFS Lag
Notes - strong hit frames 2-5 (and inv). followed by 5 hits that do 5% or 4%, and 4 more hits that do 2%. Invunerable arms frames 11-42
Down B
19 Frame Startup
Active Frames 19-31
60 Total Frames
Shield Stun 6 Frames
11.0 % Base Damage
Notes - 13 frames of startup and 20 frames of endlag account for the startup and finish of down b. if you continue down b after two slaps these frame counts aren't present inbetween slaps
Grabs
Standing Grab
7 Frame Startup
29 Total Frames
Dash Grab
9 Frame Startup
49 Total Frames
Throws
Forward Throw
Frame Startup
Active Frames -
Total Frames
0.0% Damage
Notes - cargo up = 7% damage, forward = 8%, back = 8%
Back Throw
Frame Startup
Active Frames -
39 Total Frames
11.0% Damage
Down Throw
Frame Startup
Active Frames -
59 Total Frames
7.0% Damage
Up Throw
Frame Startup
Active Frames -
43 Total Frames
9.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-23
37 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 114
Fast Fall Speed: 2.4
Dash Speed: 1.6
Run Speed: 1.6
Wavedash Length (Rank): 17
PLA Intangibility Frames: 7
Jump Squat: 5
Wall Jump: No